Weapons
Boss weapon guide for Be The Final Boss — all weapons with damage stats, range, special abilities, and upgrade priority for the Final Boss in this Roblox reverse tower defense.
Introduction
Weapons are the BOSS-exclusive damage layer in Be The Final Boss - they supplement your minion army with direct hero kills, boss damage, and lane-clear AOE. This hub catalogs every weapon in the current patch, including tier rankings, ammo economy, unlock paths, and how to integrate weapons with your minion formation. From the rapid-fire Crossbow to the slow but devastating Siege Cannon, every weapon has a distinct role and ammo footprint. Bookmark this page whenever you face a tough wave, and use the upgrade guide to focus coins where they return the most damage.
Weapon Tier Comparison
| Tier | DPS Range | Ammo Cost | Best Wave |
|---|---|---|---|
| S | 800-1200 | Heavy | Boss waves |
| A | 500-800 | Medium | 25-40 |
| B | 300-500 | Light | 10-25 |
| C | 100-300 | Free | 1-10 |
Weapon Categories
Weapons Overview
Every BOSS weapon in the current patch with role, ammo cost, and unlock path
Weapon Roster Complete
Full stat sheet for every weapon - DPS, range, ammo, upgrade tree
Best Boss Weapons
Top picks for deleting Wave-25 and Endless bosses with limited ammo
Weapon Tier Comparison
Side-by-side tier list with DPS, ammo economy, and skill ceiling
Weapon Upgrade Guide
Which upgrades to prioritize for maximum DPS per coin spent
Core Mechanics
Weapons consume ammo per shot, reload over 1.5-3 seconds, and have a defined damage falloff range. Higher-tier weapons have better damage-per-ammo ratios but cost more to upgrade. Weapon choice interacts with the Boss Power skill tree: specific nodes grant bonus damage for specific weapon families. Co-op players share an ammo pool, meaning coordinated teams must budget their shots. Weapon upgrades are permanent and persist across waves, so early investments compound into late-game boss damage.
Advantages
Weapons provide the burst damage needed to delete boss heroes who would otherwise walk through your minion line untouched. A well-timed weapon volley can shave 30-40% off a boss hero's HP bar in seconds, making weapon mastery essential for Wave 40+ clears. Weapons also cover minion weaknesses - AOE weapons like the Siege Cannon clear hero swarms that would otherwise overwhelm a single-lane composition. Late-game weapon upgrades synergize with skill tree bonuses, creating multiplicative power spikes.
Challenges
Weapons are gated behind ammo, and running out at the wrong moment can lose a wave. Higher-tier weapons cost tens of thousands of coins to fully upgrade, meaning a focused weapon build starves your minion upgrades. Some weapons have steep skill curves - the Siege Cannon requires prediction aim that takes dozens of waves to master. Co-op ammo sharing can also be a liability if one player burns the shared pool, leaving teammates with empty weapons at a critical moment.
Frequently Asked Questions
What is the best weapon for new players?+
How does ammo work in co-op?+
Can weapons crit or apply ailments?+
Should I upgrade one weapon fully or spread points?+
Quick Tips
Crossbow is the best starter - low ammo cost, forgiving aim, scales to Wave 15
Siege Cannon deletes bosses but burns ammo - pair it with a trash-clear sidearm
Co-op shares one ammo pool - coordinate volleys or starve your teammates
Shock Bow + Shock minion lane double-dips the Shock gauge for fast ailment procs
Maxing one weapon beats spreading points - single-weapon focus for Wave 30+
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