The weapon roster in Be The Final Boss spans 14 weapons across five tiers in the current UPD2 patch, and every weapon has a unique stat profile that determines its suitability for different wave compositions. New BOSSes who try to unlock every weapon at once burn their coin wallet without gaining meaningful power, while veterans who understand the roster math treat weapons as a sequenced investment with a single main weapon receiving the bulk of every coin. This complete weapon roster guide catalogs every weapon in the current patch, organized by tier, damage type, and unlock path, so you can plan your coin investments and your weapon rotation with the same precision the developers at Apparently Champions used to balance them.
The reason a complete roster matters more than a tier list is that tier lists assume one wave composition, but Be The Final Boss throws at least four distinct compositions at you between Wave 1 and Endless Mode. The right weapon for Wave 12 is not the right weapon for the Wave 25 boss, and the right weapon for the Wave 50 boss is not the right weapon for the soul drainers past Wave 70. The roster is your menu; the rotation is your strategy.
Tier 1 Weapons — The Starter Choices
The three Tier 1 weapons are granted for free when you first join a match, and they remain with you through Wave 1-5. All three are roughly equivalent in raw damage, but their stat profiles affect combat rhythm differently. The choice is permanent until you unlock a Tier 2 weapon at Wave 5, at which point you can swap to your preferred mid-game weapon.
| Weapon | Damage Type | Fire Rate | Damage Per Shot | Special Ability | Best For |
|---|---|---|---|---|---|
| Cannon | Single-target | Slow | 35 | None | High-HP priority heroes |
| Blaster | Single-target | Medium | 22 | None | Balanced combat rhythm |
| Zapper | AOE | Medium | 12 (per target) | None | Clustered waves |
The Cannon is the highest-damage Tier 1 weapon but the slowest, which makes it punishing against fast hero spawns. The Blaster is the recommended starter for new BOSSes because its medium fire rate forgives positioning mistakes. The Zapper is the AOE specialist, which is strong in Wave 1-5 but falls off at Wave 6 when the first ranged hero appears and demands single-target focus.
Tier 1 Playstyle Differences
The three Tier 1 weapons create distinct play rhythms that persist across every tier. A BOSS who picks the Cannon is committing to a slow, deliberate combat style where every shot counts. The Cannon rewards patience and accurate target selection. A BOSS who picks the Blaster is committing to a balanced combat style that adapts to mixed waves. The Blaster is the most forgiving option for new players because its medium fire rate covers both single-target and clustered scenarios. A BOSS who picks the Zapper is committing to an AOE-heavy style that maximizes clustered wave clears but struggles against priority targets.
The right starter depends on your preferred combat rhythm. Most BOSSes default to the Blaster because the balanced fire rate is forgiving in early combat. Veterans who have already mastered the wave pacing often pick the Cannon for the high single-target damage.
Tier 2 Weapons — The Mid-Game Choices
The Tier 2 weapons unlock at Wave 5 and determine whether your weapon contributes meaningfully to the late-game waves. The two strongest Tier 2 weapons are the Stormbringer (multi-target chain lightning) and the Frostbite (single-target slow). Both are excellent mid-game choices, but they fit different minion compositions and wave scenarios.
| Weapon | Damage Type | Damage Per Shot | Special Ability | Best Wave Range |
|---|---|---|---|---|
| Stormbringer | Multi-target | 28 (per target, up to 4) | Chain lightning | 5-15 |
| Frostbite | Single-target | 38 | Slow on hit (-40% movement) | 5-15 |
| Crossbow | Single-target | 32 | Long range (+2 tiles) | 5-15 |
The Stormbringer is the recommended Tier 2 weapon for most BOSSes because its chain lightning handles clustered waves without requiring manual targeting. The Frostbite is the right choice for BOSSes who rely on Sentinel stuns, because the slow compounds the stun duration. The Crossbow is a niche pick for BOSSes defending wide-open maps where range matters more than damage type.
Stormbringer and the Chain Lightning Mechanic
Stormbringer's chain lightning hits up to 4 heroes per shot, dealing 28 damage to each. The chain prioritizes the closest hero to the primary target, which means a clustered wave takes roughly 112 damage from a single shot. The damage is identical across all 4 targets, so the weapon is strongest against clustered waves and weakest against isolated heroes. The ammo cost is 1 shot per pull of the trigger, regardless of how many targets the chain hits.
The Stormbringer pairs especially well with the Bomber minion, because Stormbringer's chain lightning groups heroes into Bomber's AOE radius. The combo is detailed in the Best Boss Weapons guide.
Tier 3 Weapons — The Late-Mid-Game Choices
The Tier 3 weapons unlock at Wave 15 and represent the transition from mid-game to late-game. These weapons have special abilities that define their role in the Wave 25 boss fight, and they are the first weapons where the special ability becomes a deciding factor rather than a flavor bonus.
| Weapon | Damage Type | Damage Per Shot | Special Ability | Best Wave Range |
|---|---|---|---|---|
| Voidcleaver | Single-target | 85 | Execute (bonus damage to low-HP heroes) | 15-25 |
| Sniper Cannon | Single-target | 75 | Long range (+3 tiles) | 15-25 |
| Pyroclast | AOE | 45 (per target) | Burn (damage over time) | 15-25 |
| Arclight | Multi-target | 38 (per target, up to 5) | Chain + Slow | 15-25 |
The Voidcleaver is the highest single-target damage weapon in Tier 3 and is the recommended choice for the Wave 25 boss because the Execute ability lets you burst the boss during the enrage phase. The Sniper Cannon is the right choice for open-field maps. The Pyroclast is the right choice for BOSSes defending against clustered waves past Wave 16. The Arclight is the right choice for BOSSes who want to combine chain and slow effects.
The Execute Mechanic and Wave 25
Voidcleaver's Execute ability deals +50% bonus damage to heroes below 30% HP, which makes it the perfect counter to elite heroes in their final moments and to the Wave 25 boss during the enrage phase. The bonus damage applies to the primary target only, not to splash targets, so Execute is a single-target bonus. The mechanic is strong enough that Voidcleaver is the recommended Wave 25 boss weapon, even for BOSSes who preferred the Stormbringer or Frostbite in Tier 2.
Tier 4 Weapons — The Late-Game Choices
The Tier 4 weapons unlock at Wave 25 and are the strongest weapons in the standard wave progression. These weapons define the Wave 50 boss meta and are mandatory for any BOSS chasing the second checkpoint.
| Weapon | Damage Type | Damage Per Shot | Special Ability | Best Wave Range |
|---|---|---|---|---|
| Voidcleaver Mk2 | Single-target | 140 | Execute + Lifesteal | 25-40 |
| Arclight | Multi-target | 55 (per target, up to 6) | Chain + Slow + AOE | 25-40 |
| Meteor | AOE | 80 (per target) | Massive AOE (3-tile radius) | 25-40 |
| Sovereign | Single-target | 120 | Execute + Cleave (hits 2 targets) | 25-40 |
The Voidcleaver Mk2 is the upgrade to the Voidcleaver with the addition of Lifesteal, which heals the BOSS on hit. The Lifesteal is roughly +5% HP per shot, which makes Voidcleaver Mk2 the most survivable Tier 4 weapon for solo play. The Meteor is the strongest AOE weapon in Tier 4 and is the recommended choice for Wave 50 because the boss spawns double the regular heroes. The Sovereign is a niche pick for BOSSes who want single-target burst with cleave.
Tier 4 Special Ability Synergies
The Tier 4 weapons have special abilities that compound with your minion composition. Voidcleaver Mk2 + Lifesteal keeps you alive during solo runs. Meteor + Frost Mage creates a sustained AOE zone. Sovereign + Assassin enables burst windows on elite heroes. The synergies are detailed in the Weapon Upgrade Guide.
Tier 5 Weapons — The Endgame Choices
The Tier 5 weapons unlock at Wave 40 and are the strongest weapons in the entire game. These weapons define the Endless Mode meta and are mandatory for any BOSS chasing Wave 70+.
| Weapon | Damage Type | Damage Per Shot | Special Ability | Best Wave Range |
|---|---|---|---|---|
| Cataclysm | AOE | 180 (per target) | Enhanced AOE (4-tile radius) | 40+ |
| Void Sovereign | Single-target | 240 | Execute + Cleave (hits 3 targets) | 40+ |
| Tempest | Multi-target | 90 (per target, up to 8) | Chain + AOE | 40+ |
| Annihilator | Single-target | 200 | Execute + Lifesteal + Cleave | 40+ |
The Tempest is the strongest weapon in the game due to its Tier 5 status and chain lightning + AOE combination. The Annihilator is the strongest single-target weapon. The Cataclysm is the strongest AOE weapon. The Void Sovereign is the upgrade to the Sovereign with extended cleave.
Tier 5 Meta and Endless Mode
The Tier 5 meta splits into two camps: AOE (Tempest, Cataclysm) for Endless Mode pushing past Wave 70, and single-target (Annihilator, Void Sovereign) for boss damage optimization. The choice depends on your minion composition and your role in a 6-player server. A BOSS who fields Doomfist and three tanks should pick a single-target Tier 5 to maximize boss damage. A BOSS who fields five ranged minions should pick an AOE Tier 5 to maximize wave clear speed.
The Tier 5 weapons cost 8,000 coins each to fully upgrade, which is the most expensive single upgrade in the game. Most BOSSes can only afford one Tier 5 weapon, and the choice should be made based on the Endless Mode meta you plan to pursue. The full Tier 5 comparison is detailed in the Weapon Tier Comparison guide.
Boss Fight Weapon Roster Priorities
The Wave 25 boss and Wave 50 boss require specific weapon choices that align with the fight mechanics. The boss priorities across the roster are:
-
Wave 25 boss — Voidcleaver (Tier 3) for Execute burst during enrage
-
Wave 50 boss — Meteor (Tier 4) for AOE coverage on doubled spawns
-
Endless Mode — Tempest (Tier 5) for multi-target + AOE handling all archetypes
-
Wave 70+ — Cataclysm (Tier 5) for sustained AOE damage
-
Solo Endless — Annihilator (Tier 5) for Lifesteal sustain
Roster Acquisition Order
The recommended order to acquire weapons across the roster is:
-
Blaster — Tier 1 starter, free
-
Stormbringer — Tier 2 at Wave 5, 500 coins
-
Voidcleaver — Tier 3 at Wave 15, 1,500 coins
-
Voidcleaver Mk2 — Tier 4 at Wave 25, 3,500 coins
-
Tempest — Tier 5 at Wave 40, 8,000 coins
This single-weapon focus path is the most coin-efficient route through the roster. The total cost is roughly 13,500 coins, which is achievable in 8-10 sessions of focused play.
Damage Type Breakdown Across the Roster
Weapons fall into three damage types based on how they hit heroes. Single-target weapons fire one shot at a time and deal damage to one hero. Multi-target weapons fire one shot that hits multiple heroes in a line or chain. AOE weapons fire one shot that hits every hero in a radius. The damage type you choose should match the wave composition.
| Damage Type | Best Against | Weakness | Roster Count |
|---|---|---|---|
| Single-target | High-HP priority heroes (Siege Golem) | Slow at clearing clustered waves | 7 weapons |
| Multi-target | Medium-HP clustered waves | Lower per-target damage | 3 weapons |
| AOE | Low-HP clustered waves | Wastes damage on single targets | 4 weapons |
The damage type breakdown matters because wave compositions shift every 10 waves. The Wave 6-15 mid-game is mostly single-target threats (Siege Golem, Storm Knight), so single-target weapons dominate. The Wave 16-25 late-game introduces AOE-heavy waves where AOE weapons catch up. The Wave 50 boss spawns double regular heroes, which favors AOE weapons. The Endless Mode past Wave 70 rotates through all three damage types, so the optimal Endless weapon is a multi-target AOE like Tempest.
Special Ability Breakdown Across the Roster
Each weapon beyond Tier 1 has a special ability that triggers on use. The Execute ability deals bonus damage to low-HP heroes and is the best counter to elite heroes and the Wave 25 boss. The Slow ability reduces hero movement speed and is the best counter to fast heroes like the Berserker. The Chain ability hits multiple heroes in sequence and is the best counter to clustered waves. The Burn ability applies damage over time and is the best counter to high-HP single targets. The Lifesteal ability heals the BOSS on hit and is the best choice for solo survival.
| Special Ability | Effect | Best Counter | Roster Count |
|---|---|---|---|
| Execute | +50% damage to low-HP heroes | Elite heroes, Wave 25 boss | 5 weapons |
| Slow | -40% hero movement speed | Fast heroes, Berserker | 3 weapons |
| Chain | Hits up to 8 heroes | Clustered waves | 4 weapons |
| Burn | 30 damage per second for 4 seconds | High-HP single targets | 1 weapon |
| Lifesteal | +5% HP per shot | Solo survivability | 2 weapons |
| AOE | Radius damage to all heroes in zone | Clustered waves, regular spawns | 6 weapons |
The special ability breakdown matters because the Wave 25 boss and the Wave 50 boss have enrage phases that demand specific counters. Execute is mandatory for the Wave 25 boss enrage. AOE is mandatory for the Wave 50 boss because of the doubled regular hero spawns. Lifesteal is mandatory for solo Endless Mode runs because it compensates for the lack of team healing.
Frequently Asked Questions
How many weapons are in Be The Final Boss?
There are 14 weapons in the current UPD2 patch, spanning five tiers. Tier 1 has 3 weapons (Cannon, Blaster, Zapper), Tier 2 has 3 weapons (Stormbringer, Frostbite, Crossbow), Tier 3 has 4 weapons (Voidcleaver, Sniper Cannon, Pyroclast, Arclight), Tier 4 has 4 weapons (Voidcleaver Mk2, Arclight upgrade, Meteor, Sovereign), and Tier 5 has 4 weapons (Cataclysm, Void Sovereign, Tempest, Annihilator). Some weapons share names across tiers because they are upgrade paths of the same base weapon.
What is the best weapon in Be The Final Boss?
The Tempest is the strongest weapon in the game due to its Tier 5 status and chain lightning + AOE combination. It unlocks at Wave 40 and requires 8,000 coins to upgrade to Tier 5. Fully upgraded Tempest + Doomfist is the recommended Endless Mode setup for pushing past Wave 70.
Which weapon should I pick first in Be The Final Boss?
Pick the Blaster as your starter weapon for its balanced firing rhythm. The Cannon and Zapper are situational picks for damage-focused or AOE-focused play, but the Blaster is the most forgiving option for new BOSSes. After Wave 5, switch to the Stormbringer for its chain lightning, which handles the mid-game clustered waves without requiring manual targeting.
How do weapon upgrades work in Be The Final Boss?
Weapon upgrades cost coins and are permanent. Each tier upgrade roughly doubles the damage of the previous tier and adds a new special ability. The full upgrade path from Tier 1 to Tier 5 costs roughly 27,000 coins for a single main weapon, which is the most expensive progression track in the game. Spread across multiple weapons, the cost is lower per weapon but the total damage output is also lower.
Should I unlock every weapon in Be The Final Boss?
No. The optimal strategy is to focus on a single main weapon through every tier, because weapon stats scale with tier and a fully upgraded Tier 5 weapon deals 9x the damage of a Tier 1 weapon. Three Tier 2 weapons each deal only 1.8x the damage, for a total of 5.4x — far less than the 9x of a single Tier 5. The exception is when you switch weapons for a specific wave composition, but the switch should be temporary and the main weapon should still receive the bulk of your coin investment.